

Log messages will now always use 2 digits for time (displaying 06:02 instead of 6:2) Colonists will now remove bugged out carried items (like when they all start carrying bread or fish). We do read them and it automatically uploads your save file, which makes fixing bugs much much easier for us. Please keep using the in-game report tool. Looking to start working on new content once all these bugs are handled. Objects now show their actual palette color when being repositioned Fixed some issues with dragging and dropping job tasks Adjusted door line of sight colliders so that lights don't bleed through them So if a colonist was holding biomass, they would eat it before they ate any cake that wasn't in their inventory Colonists will now eat food out of their inventory before eating food anywhere else on the station. Dead colonists no longer make friends (or enemies)

Fixed access positions of the Therapist 9000 (this doesn't backport to already placed Therapist 9000's) Fixed a bug where unassigned job task notifications were inconsistently displayed Dead colonists can no longer be upgraded/promoted Fixed distribution booth's build menu search text Slimes can now be manually fed food (or whatever) via context option Organs no longer display "took damage" messages when they're dead Fixed the "clean up slime" error message so that it says the required laborer level is 3 (previously it said "requires laborer level 1".
Starmancer game upgrade#
I think you'll keep the upgrade if you've already upgraded it. Removed the "no power" upgrade from the cryptominer. Fixed a bug where wall objects that go through walls, like thermal exchangers, could be placed on walls that already had objects. Reduced amount of power generated by the solar panels from 3 per second to 1 per second Generators now produce 2 power per second. Generators will now turn on immediately when a battery is low, and they'll store any unused fuel. Fixed a bug where objects from a different save would sometimes show up in a new save Article taken from .- Fixed a stack overflow when placing wall objects You can buy it from GOG, Humble Store and Steam. A lot is planned to come to the game though that they've teased including rebellions and disasters, robot lords, space pirates, moonmen and much more. It's a two-person development team, so we need to keep expectations in check as to how fast it will move along. They plan to remain in Early Access for at least a year with a first focus on making it as stable as possible, before they look to expand the features. A lot of the game right now feels like it leaves you to figure it out.Ĭurrently it is a little rough around the edges, as expected from a game in development but there's still plenty to enjoy about it right now. They also need to explain a number of parts better, especially on fighting fires. You have to load up your trading pod but colonists often prefer to do other things, so you end up waiting around a lot to get the money you need to build more, the current system for that needs a fair bit of work to make it work better. There are some tedious parts to it I hope they improve like earning money. Sometimes you might have a leak, or you might accidentally remove an entire wall leading to an unfinished room and so suffocation will shortly arrive (amongst many other minor disasters) and so you will watch that counter rise for sure. Space is obviously extremely hostile to human life, since we need oxygen to breathe. Since you're in space, having an "oopsy tracker" is amusing touch. Under stress, colonists may also snap and become crazy.

With the threat of invasion from otherworldly creatures, you may not want to make more enemies. Unhappy colonists won’t sit idly by and may eventually rebel against you, organising a mutiny.
